Case Studies / Riptide Academy

Changing the face of education through cross subject project based learning.

Riptide Academy with transparent background
Riptide Academy still of gamification example

Product & Service

Custom eLearning

Use Cases

Cross subject project-based learning

Key Challenges

Move from rote and subject-based learning.

Introduce cross subject project-based learning.

Create a blended programme approach.

Key Features

Video scenarios

Gamified and interactive elements

Online discussions

Riptide Academy is an education technology startup that is changing the learning experience in secondary schools with collaborative, blended and project-based learning solutions.

Their first product, AppAce, focuses on the development of technical, business and entrepreneurial skills.

Riptide Academy’s addressable market is the global secondary education sector with 455 million students. Our top 20 competitors, the leading educational publishers have a combined turnover in the region of US$70 billion dollars.

Our journey transforms learning into an adventure beyond traditional boundaries, crafting a future where students navigate through challenges not just as learners, but as creators and leaders in a world hungry for change.
Stephen McManus
Founder and CEO

The Challenge:

Riptide has ambitious goals to change the face of education by moving from rote learning and subject based learning to cross subject project based learning. Riptide wanted to implement a learning solution that was a blend of teams working in classrooms and also online over the course of the programme. The solution needed to cater for brainstorming sessions, Innovation training, practical presentation skills in addition to learning about topics such as digital marketing, prototyping and finance.

The Solution:

Cobblestone Learning developed the content for the learning programme that covered 20 distinct topics. Students were grouped into small teams of 4-5 students and were provided with an online space for content and to collaborate. The students were tasked with creating their own business, from ideation to prototyping to marketing and making a final pitch.

Each topic was incorporated into a project as the business developed. Online multimedia material was created where students could learn and collaborate online. Students then had tasks to complete such as market research, logo design or business model creation. Participation was encouraged by creating a gamified experience providing a points, badges and leader board solution.

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Some of the exceptional elements of the learning experience

Video Scenarios

Leverages dynamic video scenarios to immerse students in real-world business challenges, enhancing their problem-solving and decision-making skills.

Interactive Content

Encourages students to actively participate in brainstorming and innovation exercises, fostering a hands-on approach to learning digital marketing and prototyping.

Animation and Screencasts

Breaking down complex topics like finance and business model creation, making them accessible and understandable for students.

Gamification

Introduces a competitive edge to learning, using points, badges, and leaderboards to motivate students throughout their entrepreneurial journey.

Online Discussion

Enabling students to collaborate, share insights, and refine their business ideas, promoting a community of learning and innovation.

The Benefits:

Innovative solution offering digital learning content and online interactive content for students to learn the principles, case studies and tools used in technology, business, soft skills and design. 

Learning Platform supporting both online and offline collaboration capturing learning events and stimulating participation. Engaging solution that increased learner participation by using a gamification engine to create a competitive challenge for students.

Riptide Sample Course

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